Which necromancer divinity 2




















Wits increases critical chance and initiative. While this is important, it's best to put a single point into Wits for every two to three points in Intelligence. This gives more consistent damage output with spells but also allows for the slow improvement of critical hit chance over time.

Despite being the namesake of the class, the player only really needs to put two or three points into the Necromancer combat ability to utilize most necromancy spells. When combined with equipped items that improve Necromancer, these points are quickly wasted.

With that said, the Necromancer combat ability heals the player every time they deal damage to vitality, and also improves the base damage done by necromancy abilities — but not as much as Warfare does. Surprisingly, Necromancy damage counts as physical damage, like a melee sword attack, and scales with a high Warfare combat ability. This makes it the best combat ability to put points in, even over the Necromancer combat ability, for its sheer damage increase.

After Warfare, the player should focus on Scoundrel, which adds a small amount of movement speed and a higher critical hit modifier. This comes in handy when paired with a decent Wits stat because it doesn't increase the critical hit chance, just the percentage increase in damage a critical hit incurs. The Savage Sortilege talent is a must-take talent for necromancers looking to improve their critical chance score. This talent gives all magical skills a critical chance equal to the player's critical chance score — generally, spells don't crit, but this talent gives them this chance like any other attack in the game.

While a Necromancer's toolkit is comprised of both spells and melee abilities, this talent is necessary for ranged abilities like Mosquito Swarm and Infect to critically hit. The Elemental Affinity talent is one every casting class should possess. This talent reduced the action point cost of spells by one if the caster is standing on a surface of the same element. Water Mages need water, Fire Nages require fire, and Necromancers require blood. How do you get a necromancer in Divinity 2?

Does warfare affect necromancer? Does warfare affect summoning? Does mosquito swarm scale with warfare? Does necromancy scale with intelligence Divinity 2? How do you trade with Mona in Divinity 2? How many ability points do you get in Divinity 2? Try playing Sebille with 3 necro, max warfare damage , then dump into scoundrel crit dmg , and a few points into polymorph for skin graft. Have elemental affinity, executioner, savage sortilage.

Turn 1 is crazy! Necro is best for a tank. On my main game I had a tank with high necro and warfare, healing himself for a high amount of health each turn. People complaining about Necro, I dont know what they on. I picked Necro to "support" my 2h warrior I found myself being more mage than warrior standing back using spells because the spells in this school are VERY strong.

Bone Cage is insane. For a person who suppose to be "beating my enemies to a pulp" with my 2h weapon, Im casting spells rather than swinging.

This school so good I almost feel I can go into battle naked and bare handed. Love Necro. The skill tree is ok for support melee, but a pretty boring and weak magic by itself. The damage is then of a physical nature, which makes it difficult to combine with other magic schools, since it does not conjure magic armor, but physical armor. The whole magic tree also makes little difference. As a Necro it is somehow not coherent enough. The passive healing from Necromancer works even when the character is affected by Decaying.

People in the comments section complaining about this skill, like it isn't one of the most valuable skills in the game. Useful for melee, magic users, and healers.

Another Occult class pretending to be a necromancer. A necromancer is a minion-mancer Put a lil provoke skill slap shackles take damage share exact same damage, and avoid death like a Necro a certain should, with lifesteal. If I mix melee and Necro, I know that Warfare and intelligence scale the damage, but does wielding a STR based 2 hander with the two-handed skill also raise the Necro spell damage?

For the longest time my mage seemed pretty useless in my party which had 3 phys Rogue, Warrior, Ranger until I discovered the necromancer tree. Now I can have a caster who can also actually do something along with my phys guys now instead tapping magic armor like a wet noodle all on her own. The amount of fights where shes just scratched the surface of magic armour while my phys guys had already eaten through the phys armour and almost have the enemy dead were too many to count.

The bloated corpse for 1 ap is amazing aswell for finishing off enemies, you cant see it here but if you combine a pyro book and a necro book you get a spell called corpse explosion, You can teleport a corpse ontop of an enemy for 2ap, blow it up for 1ap for hefty damage and then summon a bloated corpse from the same corpse you just blew up and then blow up the bloated corpse.

Its alot of damage and its aoe. I'm missing a lot of summon abilities like raise corpse etc. Now you have a different summoning class but there is one thing i don't get. Since it is a different class One of them always vanishes when i raise the other. Don't have this problem with raise bloated corpse?? And all the NPC necros are also able to raise multiple summons.

As i love so many necromancer characters this is the crappiest necromancer skill tree iv ever seen, No undead minions to summon or corpse spells and hardly anything that has to do with death spells WTF, I was interested in buying this game but after seeing this Ya no thanks. This skill tree has a lot of less then ideal entries, but the fact that this allows health recovery for even undead characters does make it worth at least a point or two.

Also, a necromancer warfare hybrid build with high intelligence and strength certainly has its merits. The only skills I would say are worth picking up are mosquito swarm, decaying touch, shackles of pain, and raise bone widow. Tarquin and the grave robber both have the ability to summon literal skeletons. Is this something only they can do? This is not only the worst skill tree, but also have absolutely no sence to call it Necromancy. I want to try this with huntsman.

So does raise bone widow scale with summoning rank not necromancer?



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