How does gt5 damage work




















Does Gran Turismo show damage? Why is there no damage in Gran Turismo sport? What happened to Gran turismo5? Is there rain in Gran Turismo sport? Can you change the weather in Gran Turismo sport? Can I play gt6 on PS5? How does Gran Turismo Sport work? Does Gran Turismo have car damage? Vehicle Damage is a fundamental aspect in the Grand Theft Auto series. The ability to damage and destroy vehicles has been featured in every GTA game, providing a degree of realism and challenge to the player.

Throughout the series, most vehicles are susceptible to damage from the environment, typically in the form of crashes, gunfire, or other external forces, providing a certain degree of realism and illustrating the vulnerability of vehicles in the series.

If a vehicle is damaged enough, it can burst into flames and explode afterwards, rendering it useless. As the series progresses, the variety of damage increases, offering additional ways in which vehicles can be destroyed. In addition, the manner in which damage is depicted in-game has changed as newer game engines are used. Damage resistance should be considered when selecting a vehicle for a task. The high performance of certain vehicles may be offset by a weaker body, while a slow, heavy vehicle may be far more resilient to damage.

If a player is not proficient in driving or has not properly planned their path to their destination, choosing a vehicle may become a hindrance if the player is trying to complete a mission within a time limit or escaping from pursuers. Certain missions and tricks throughout the series can create a damage-resistant vehicle, which include resistance to bullets, explosions, physical collisions, and fire.

Tanks and certain armored vehicles are also naturally highly resistant to damage and are invulnerable to certain forms of destructive forces, such as collisions. Vehicles in Grand Theft Auto and Grand Theft Auto 2 can be destroyed via high speed crashes, gunfire from firearms and drops into water, features which are still present in all later games. The games are also capable of accurately visualizing portions of vehicles which are damaged using collision detection , and each vehicle has a number of sections that represent each part as either damaged or undamaged: six in GTA and four in GTA 2.

Unlike the 3D Universe games excluding popped tyres , a vehicle's performance degrades as its damage is increasingly severe. For GTA, the only hint to this is a increasingly louder clunking engine noise; in GTA 2 the clutch of the vehicle breaks, making the vehicle produce a loud chattering sound as it drives. A fire may start in the middle of the vehicle, which grows with increased damage or on its own over time.

By Grand Theft Auto III , vehicles are far more sensitive with damage, as parts can show signs of damage with the slightest collision, as well as high speed collisions with pedestrians. However, the performance of vehicles remains unaffected from damage, and imminent destruction of vehicles is represented by a burning engine.

If a vehicle is flipped over, its engine will also burst into flames and result in the vehicle exploding presumably because of fuel leak. The engine may now emit smoke, providing a gauge on how much endurance a vehicle has left before it catches fire.

The damage system of vehicles represents the minor vehicle parts as undamaged, damaged or missing, based on collisions detected on the vehicle; the core of each vehicle remains visually unchanged despite heavy damage. Boats and aircraft , however, will not show signs of damage until they are on the verge of exploding. Grand Theft Auto Advance , which uses an independent top-down game engine, possesses a vehicle damage engine largely similar to that of GTA and GTA 2, except that large vehicles i.

Imminent destruction is now represented by either a burning engine, a burning fuel tank or both, and clunking engine noises are reintroduced for vehicles with damaged engines. Alternately, the engines of severely damaged vehicles may simply cut off this can be rectified by calling any number on the player's mobile phone ; in addition, vehicles no longer catch fire and explode when they are flipped. If a car the player is not driving falls from a sufficient height, it may explode upon impact with the ground.

Instead of using readily modeled parts, GTA IV uses a more flexible damage engine that allows any part of a vehicle's body to flex and distort based on the force and direction of an impact; the body of boats and helicopters may now be damaged in this manner, while motorcycles still cannot. Players can flatten or crush any vehicle using extreme force and explosions can severely damage a vehicle's bodywork. In addition, should a road vehicle sustain severe frontal or rear damage, its axle may also bend to a point where it can no longer function, locking and dragging its wheel along the ground as the vehicle moves, greatly affecting performance.

A similar effect is caused if a wheel arch is damaged to the point where it will buckle the wheel. The wheels can also crook, causing the car to pull to one side while driving, making driving in a straight line more difficult.

Other minor damages were added in the game. Individual lights including those of motorbikes and windows can be broken. Opened doors can be broken off by forcing them against another solid object as doors are now registered as solid objects.

Scrapes, scratches and bullet holes are added as minute damage. Burst tires will eventually deflate and burst, leaving the wheel rim exposed, decreasing traction significantly. Deflating tyres can be done by shooting the tyre itself, and bursting them can be done by either driving on deflated tyres for an extensive period of time, or by wheel-spinning constantly.

Tyres will also burst when the vehicle is burnt out or fire spreads onto them. Vehicle parts, particularly bumpers, may also hang off, causing them to scrape indicated by sparks and sounds, and will only break off once completely damaged in a major collision. Vehicle occupants can now be more reliably killed, as car windows are properly modeled. The first shot will shatter an aimed-at window, and the next shot will pass through the new opening and damage anyone it hits accordingly.

Some vehicles are equipped with bulletproof windows which don't shatter. So that's a fun little litmus test to see who actually finishes a game before reviewing. I wonder who failed. The idea that the damage has to be unlocked is amazingly stupid. If the damage is as legit as Kaos says it is, then are the AI drivers smart enough not just ram into you like past games? Sounds like it would be pretty cool but not worth messing with if I slip a bit on a corner and an AI driver runs into me because it only drives it's line.

Don't spend time on the NeoGAF. I have a log booked race car for driving fun sitting in my garage it has a lot of dents in it. This game is "for me". Damage that effects the mechanics and handling of a car is important for me in a sim. I'll eventually pick this game up.

It's just seems to have some mind meltingly baffling things about. I was at level 11 and put the passenger side front end into the wall at about 70mph. Not only did it crumple up nicely, but there was a terrible ongoing sound for about a minute after.

Not sure if it was a glitch or my wheel rubbing on the bodywork.



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